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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10413
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Posted - 2015.06.26 09:52:31 -
[1] - Quote
Nothing wrong with overheating, what those videos never show are the times they burn out their reppers ,tackle or propmods.
It's fine, theirs a thin line between extra performance and certain doom.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10413
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Posted - 2015.06.26 09:53:29 -
[2] - Quote
lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10416
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Posted - 2015.06.26 11:06:50 -
[3] - Quote
Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Google pixie tickle to shed some light
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10418
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Posted - 2015.06.26 11:47:01 -
[4] - Quote
lilol' me wrote:Ralph King-Griffin wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about Well every module that can overheat Yes but which ones in particular , they all have different rates of heat accumulation, different hp value,different bonuses to heat and different cycle times, all of which are used as balancing factors so which ones matter.
Also worth mentioning that the fact you don't see why the distinction between one module and another is important in this context sort of hurts your credibility to be making suggestion.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10421
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Posted - 2015.06.26 17:43:44 -
[5] - Quote
Herzog Wolfhammer wrote:lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally. Overheating is how you counter off grid boosting. Overhead true sansa scram on a proteus with offgrid boosts is hilarious, it's a silly , they Think they're kiting you...
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10423
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Posted - 2015.06.26 18:08:09 -
[6] - Quote
Lucy Lopez wrote:GankYou wrote:Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Wots going on abovt here then? v0v Wait, since when have name changes been a thing? As I said, Google "pixie tickle" for some insight into why this was allowed.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12063
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Posted - 2015.09.26 18:58:54 -
[7] - Quote
Paranoid Loyd wrote:Look out folks DE has gone full trolltard. never go full trolltard
sero Hita wrote: wow ... just... wow. I can't even... wtf? "So thoroughly concussed by the wrong end of this particular stick that explaining it further would be a waste of both our time" - me, like a year ago regarding de. at least his grammar has improved somewhat.
Better the Devil you know.
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